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BSc project · Solo · 9 weeks

UI Showcase

A full RPG interface built in UE5's UMG, from the HUD to the shop, inventory, and settings.

Role
UI design & build
Time
9 weeks
Engine
UE5 UMG
Grade
64%

01 // Why

Why I made it

This was my first time building UI in Unreal, or anywhere really, and it's where I realised how much I enjoy it.

It was a learning project: I wanted to build a complete RPG interface, not just a few screens, and learn UMG properly along the way.

02 // How

How I built it

I built every screen in UMG on top of an RPG framework, from the HUD to the shop, inventory, and settings.

I tried to keep every widget modular and technically sound so it could be reused and got the most out of the engine.

03 // Media

Gallery

UI walkthrough
UI walkthrough2 items

04 // Features

What's in it

  • Main HUD
  • Player stats
  • Player abilities
  • Shop
  • World object UI
  • Enemy and player health in the world
  • Damage and level-up pop-ups
  • Inventory
  • Minimap
  • Power-ups
  • Attributes and upgrades
  • Pause menu
  • Options and settings
  • Currency with animation

Contact

Like what you see?

I’m looking for gameplay and systems design roles. Email is the quickest way to reach me.