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BSc project · Solo · 9 weeks
UI Showcase
A full RPG interface built in UE5's UMG, from the HUD to the shop, inventory, and settings.
- Role
- UI design & build
- Time
- 9 weeks
- Engine
- UE5 UMG
- Grade
- 64%
01 // Why
Why I made it
This was my first time building UI in Unreal, or anywhere really, and it's where I realised how much I enjoy it.
It was a learning project: I wanted to build a complete RPG interface, not just a few screens, and learn UMG properly along the way.
02 // How
How I built it
I built every screen in UMG on top of an RPG framework, from the HUD to the shop, inventory, and settings.
I tried to keep every widget modular and technically sound so it could be reused and got the most out of the engine.
04 // Features
What's in it
- Main HUD
- Player stats
- Player abilities
- Shop
- World object UI
- Enemy and player health in the world
- Damage and level-up pop-ups
- Inventory
- Minimap
- Power-ups
- Attributes and upgrades
- Pause menu
- Options and settings
- Currency with animation
Contact
Like what you see?
I’m looking for gameplay and systems design roles. Email is the quickest way to reach me.


