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MSc project · Solo · 8 weeks

Survivors Like

A fast arena shooter built around game feel, with bouncing projectiles, area attacks, and layered feedback.

Role
Solo developer
Time
8 weeks
Engine
UE5
Grade
68%

01 // Why

Why I made it

It was built for a module on game feel, so the art is deliberately simple. The focus was the research, the planning, and taking basic combat and making it feel great to play.

Everything is about feedback: characters lean into their movement, every action and UI element has a sound, and animation, VFX, and screen shake sell each hit.

02 // How

How I built it

I layered feedback on every action: Niagara effects, sound, damage numbers, knockback, death effects, and animated cooldowns.

Movement got the same treatment. The character leans into its momentum, and projectiles bounce with physics.

Four area attacks, Shockwave, Raise Hell, Enemy Freeze, and Explosive Mine, give you ways out as the waves get harder.

03 // Media

Gallery

Survivors Like

01 / 05

04 // Features

What's in it

  • 360° mouse-aimed projectile combat
  • Bouncing, physics-based projectiles
  • Four area attacks: Shockwave, Raise Hell, Enemy Freeze, and Explosive Mine
  • Wave-based survival
  • Momentum-based character leaning
  • Segmented health that wobbles and glows red below 25%
  • Animated cooldown UI
  • Damage numbers and hit feedback
  • Enemy knockback and death effects
  • Screen shake
  • Sound on every action and UI element
  • Layered visual effects

05 // Documents

Read the docs

Contact

Like what you see?

I’m looking for gameplay and systems design roles. Email is the quickest way to reach me.