Information
- Team Size: Solo Project
- Role: Full Game Development
- Time Frame: 8 Weeks
- Engine: UE5
- Grade Achieved: 82%
Feudal Living
Feudal Living is a ‘Sims-like’ medieval life simulator game where the player takes control of a character who is living in medieval England and attempts to control their life by managing their needs, improving their skills, earning them money, and designing their home.
The ultimate goal for this project was to have a solid and functional foundation for a medieval life simulator game. This foundation could then act as a base for possible future expansion and project creation. By having a solid foundation that is modular, easy to understand, and efficient, future work and expansion can be made very easy.
Features
- 5 Different Needs That Slowly Decay Over Time
- 4 Different Skills That Improve Interaction With World Objects
- Multiple Different World Objects That Can Increase/Decrease needs and skills
- A Building Mechanic That Allows Objects To Be Bought, Sold, and Placed
- The Ability To Work For Money
- AI Takeover When The Player Is AFK
- Need Auto-Solving
- Stats and Object Saving and Persistence (Locally)
- Game Analytics