BSc project · Team of 29 · 8 weeks
Leviathan's Gauntlet
A fast, wave-based pirate combat game. Command a ship, survive the fleets, and upgrade at the shop island between waves.
- Role
- Tech lead
- Team
- 29 people
- Time
- 8 weeks
- Engine
- UE5
- Individual mark
- 87.5%
01 // Why
Why I made it
Leviathan's Gauntlet was a collaborative project with 29 people building one game in eight weeks.
At that size the hardest problem isn't the game, it's keeping everyone's work landing in one stable project. That's why I took on the tech lead role.
02 // How
How I built it
I managed the Git repository and technical integration for the whole team, resolving merge conflicts as work came in.
Alongside that I supported gameplay development across the team, helping people get their features into the build.
04 // Features
What's in it
- Weighty ship movement
- Waves of enemies that ramp up
- Ship abilities and upgrades
- A shop to upgrade the ship and abilities
- Ship currency and gold pickups
- Several enemy types
- World borders with a twist
Contact
Like what you see?
I’m looking for gameplay and systems design roles. Email is the quickest way to reach me.


