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BSc project · Team of 29 · 8 weeks

Leviathan's Gauntlet

A fast, wave-based pirate combat game. Command a ship, survive the fleets, and upgrade at the shop island between waves.

Role
Tech lead
Team
29 people
Time
8 weeks
Engine
UE5
Individual mark
87.5%

01 // Why

Why I made it

Leviathan's Gauntlet was a collaborative project with 29 people building one game in eight weeks.

At that size the hardest problem isn't the game, it's keeping everyone's work landing in one stable project. That's why I took on the tech lead role.

02 // How

How I built it

I managed the Git repository and technical integration for the whole team, resolving merge conflicts as work came in.

Alongside that I supported gameplay development across the team, helping people get their features into the build.

03 // Media

Gallery

Gameplay video
Gameplay video3 items

04 // Features

What's in it

  • Weighty ship movement
  • Waves of enemies that ramp up
  • Ship abilities and upgrades
  • A shop to upgrade the ship and abilities
  • Ship currency and gold pickups
  • Several enemy types
  • World borders with a twist

Contact

Like what you see?

I’m looking for gameplay and systems design roles. Email is the quickest way to reach me.