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Personal project · Solo · UE5

Arms & Assets

A multiplayer systems sandbox inspired by Garry's Mod roleplay servers, with procedural weapon stats, a grid inventory, gem slots, and player trading.

On hold
Role
Systems designer
Team
Solo
Engine
UE5
Status
On hold
Module grade
74%

01 // Why

Why I made it

Arms & Assets comes from the three years I spent running Garry's Mod roleplay servers, where the freedom and the player economy were at the heart of the game.

I wanted to build those systems properly in Unreal Engine 5: items that feel unique, an inventory you can trust, and an economy players can trade in.

02 // How

How I built it

Items are generated, not hand-made. Weapons roll random stats, carry their own identity, and can be upgraded and socketed with gems.

Inventory, ownership, and trading all work from the same item data, so an item keeps its identity wherever it goes.

I added analytics and admin tools early, the same way I balanced my Garry's Mod servers from live player data.

03 // Media

Gallery

Arms & Assets

01 / 05

04 // Systems

What's in it

01

Combat

Modular weapons, random stats, upgrading, attachments, gems, and item variation.

02

Inventory

Grid-based storage, item movement, tooltips, ownership data, and persistent item identities.

03

Economy

Player trading, item value, progression, and ownership.

04

Administration

Admin interfaces, analytics, player monitoring, and system controls.

Contact

Like what you see?

I’m looking for gameplay and systems design roles. Email is the quickest way to reach me.